Technical Game Designer (Middle, Unity) (remote)

Nekki Limited

Thuiswerken
  • Werken op afstand

What are you working on?
  • The name of the project(s): Unannounced Project
  • At what stage of the project(s)? Closed beta-test
  • Genres: Action, Casual, Arcade, Fighting, Platformer
  • Platforms: PC, Mobile, iOS, Android, Console

For which tasks (responsibilities)?

  • Development of movement systems: work with the physical model of movement, request necessary functions from developers, integrate and configure them.

  • Work with animation: integrate of animations, set up blending.

  • Set up and expand the character's locomotion system.

  • Request new systems and tasks from developers based on ideas and concepts of core game designers.

  • Set up existing and new character behavior systems: set up ragdoll movement, configure damage system, and improve the responsiveness and fluidity of the hero's movement.

What kind of professional are we looking for?

  • Work experience as a commercial technical game designer, programmer or independent game developer (indie, participation in game jams, etc.).

  • Experience working in Unity.

  • Programming skills (C#, C++).

  • Experience working with animations.

  • The ability to understand game mechanics within different projects and genres.

  • Understanding the theoretical basis and the ability to work with small physical models (for example, a simplified model of sliding on a snowboard).

Why do we enjoy working here?

  • A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams).

  • Support of professional development, participation in specialized conferences and educational events.

  • Remote work from all over the world.

  • Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment.

  • Competitive salary (depending on professional qualifications).

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