Technical 3D Artist (Unreal Engine / Blender / XR Simulation) (remote)
LAIXR at LUMC
- Werken op afstand
What are you working on?
- The name of the project(s): VR ECMO, VR Scrub Nursing, LUVRE VR Relaxation and Distraction
- At what stage of the project(s)? MVP
- Genres: Simulation
- Platforms: VR
Join LAIXR to help build next-generation immersive XR simulations focused on healthcare, medical training, and interactive real-time experiences for standalone VR devices including Meta Quest 3.
We are looking for a highly technical and creative 3D Artist who can design, optimize, and integrate high-quality real-time assets and environments into Unreal Engine simulations. This role combines environment art, technical art, optimization, lighting, materials, and XR-focused production workflows.
Team size and structure?
15 persons
For which tasks (responsibilities)?
Environment & Asset Creation
Create high-quality 3D models for medical simulations and XR applications.
Design realistic hospital environments including: Build props, medical devices, furniture, equipment, and modular environment assets.
Maintain realistic scale, proportions, and medical visual accuracy.
Unreal Engine Integration
Import and integrate assets into Unreal Engine 5.
Create optimized materials and shaders for real-time VR rendering.
Set up:
Materials
Texture workflows
Lighting
Post processing
LODs
Collision
Organize Unreal projects using scalable production pipelines and naming conventions.
Ensure clean folder structures and maintainable asset libraries.
XR & Meta Quest Optimization
Optimize environments and assets specifically for standalone VR devices including Meta Quest 3.
Reduce draw calls, overdraw, shader complexity, and memory usage.
Create performance-friendly:
Meshes
Textures
Materials
Lighting setups
Work within VR frame-rate constraints (72/90 FPS targets).
Understand mobile rendering limitations and XR best practices.
Lighting & Materials
Create realistic lighting for medical and clinical environments.
Build physically based rendering (PBR) materials.
Balance visual quality with VR performance constraints.
Use baked and dynamic lighting workflows appropriately.
Create reusable material instances and master material systems.
What kind of professional are we looking for?
Character & Animation
Character rigging and skinning.
Animation creation and cleanup.
Experience with:
Animation Blueprints
Montages
Sequencer
State Machines
Retargeting
IK systems
Ability to animate medical interactions and procedural sequences.
Technical Skills
Knowledge of Blueprint systems in Unreal Engine.
Understanding of shaders and material functions.
Familiarity with XR interaction systems.
Experience with optimization and profiling tools.
Additional Tools
Experience with one or more:
Blender
Autodesk Maya
3ds Max
Substance Painter
ZBrush
Adobe Photoshop
Nice to Have
• Experience in medical simulation or healthcare visualisation.
• Experience developing for standalone VR devices.
• Familiarity with interactive simulation workflows.
• Knowledge of procedural asset workflows.
• Experience with version control systems such as Git or Perforce.
What is important for us in a person?
What We’re Looking For
We want someone who combines:
Artistic quality
Technical optimization skills
Strong Unreal Engine knowledge
XR production awareness
Organized workflow practices
Problem-solving mindset
The ideal candidate understands how to create visually realistic environments while maintaining stable real-time performance on standalone VR hardware.
Why do we enjoy working here?
Work in a multidisciplinary team with surgeons & experienced engineers
Have a direct impact on patient care
Professional development
What are the conditions and bonuses?
Work remotely, 6 month contract.
The selection process
Selection process will be by initial interview with the clinical and technical project lead, followed by a technical interview.
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