Lead Character Artist
Abstraction Games
Voor deze functie is lokale aanwezigheid vereist. Bekijk hieronder vergelijkbare vacatures.
pAbstraction is a Dutch game co-development studio aiming to deliver cutting-edge game experiences. Specializing in technically demanding projects, we have collaborated on renowned IPs like Halo, Dune, Mass Effect, and Baldur’s Gate. Our portfolio contains over 60 titles, reflecting our commitment to quality and technical prowess. We're not just partners with industry giants such as BioWare/EA, 343/Microsoft, Funcom, Sega, and others; we're innovators in our field. /p pWe are looking for a visionary and experienced bCharacter /b bArt Lead /b to lead the artistic vision of our co-development projects from concept to final delivery, creating key assets, overseeing the planning, coordination, and delivery of art production across our exciting AAA co-development projects. /p pAs a key creative contributor, you will execute and drive the development of iconic visuals, collaborate with leadership across disciplines and clients, and provide high-level guidance to the project team and be part of the project’s decision‑making leadership. /p pThis role is ideal for a seasoned artist who combines hands‑on expertise with long‑term thinking, and you will partner with creative and technical leads to ensure that artistic vision is met while staying on schedule and within scope. You’ll be responsible for creating key assets, supporting and enabling team workflows, ensuring consistent communication among project disciplines and external partners. We value diverse perspectives and welcome candidates from all backgrounds to help us push the boundaries of our amazing game projects. /p h3Impact /h3 pIn this role, you'll be much more than your job title. You will: /p ullipbCultivate Collaboration /b: Enhance our team culture through active participation and open communication. /p /li /ul ullipbIgnite Innovation /b: Bring fresh, creative ideas that challenge conventional thinking. /p /li /ul ullipbEmbody Our Values /b: Live our core values and inspire others by example. /p /li /ul ullipbEncourage Growth /b: Share your knowledge, fostering both individual and team development. /p /li /ul ullipbChampion Positive Change /b: Help steer our company towards impactful, industry‑leading initiatives. /p /li /ul ullipYour contribution will extend beyond tasks and targets; it's about making a lasting, positive difference in our workplace and community. /p /li /ul h3Responsibilities /h3 ullipTranslate concept art and key art into high‑quality, production‑ready character and creature assets, including high‑poly sculpts, game‑ready meshes, UVs, and PBR textures. /p /li /ul ullipCreate key character assets that set the quality bar and visual benchmark for the character team. /p /li /ul ullipWork closely with the client‑side Art Director and concept artists to faithfully interpret the visual direction and style, and raise any feasibility concerns early. /p /li /ul ullipComfortable working under ambiguity, with a proactive, problem‑solving mindset and sound artistic judgment when references or direction are incomplete. /p /li /ul ullipImplement character assets in engine (Unreal Engine), including material and shader setup, LODs, and asset configuration, making sure they look and perform as intended in‑game. /p /li /ul ullipGuide and support the character art team through regular reviews, clear feedback, and hands‑on help, ensuring consistency in quality and style across all character deliverables. /p /li /ul ullipCollaborate with tech art, rigging, and animation to ensure assets meet technical specifications and deform well. /p /li /ul ullipEstablish and maintain character art workflows, best practices, and documentation for the team. /p /li /ul ullipProvide task estimates and progress updates to Production for character art deliverables. /p /li /ul ullipSupport character team recruitment as needed, including portfolio reviews and art tests. /p /li /ul h3Knowledge Experience /h3 ullip7+ years of experience as a Character Artist in game development, including experience in a Lead or Senior role on shipped AAA titles. /p /li /ul ullipAn outstanding portfolio demonstrating realistic human anatomy and creature work, with a strong grasp of form, proportion, and surface detail. /p /li /ul ullipProven ability to take a concept from 2D to a finished, game‑ready 3D asset while staying true to the original design. /p /li /ul ullipExpert knowledge of sculpting, modelling, and texturing tools such as ZBrush, Maya, Blender or 3ds Max, and Substance 3D Painter. /p /li /ul ullipStrong understanding of real‑time character pipelines, including retopology, UVs, baking, PBR texturing, and optimisation for performance. /p /li /ul ullipSolid experience implementing and setting up character assets in Unreal Engine. /p /li /ul ullipVersatility across other styles (stylized, cartoony) is a plus, though this project calls for a grounded, realistic approach. /p /li /ul ullipStrong communication skills and the ability to give and receive constructive feedback. /p /li /ul ullipFamiliarity with Jira, Confluence, or similar tools. /p /li /ul ullipBonus: Able to concept and ideate through rough sculpting and 2d techniques. /p /li /ul ullipBonus: Knowledge of clothing, hair, and scan‑based workflows (e.g., Marvellous Designer, hair cards or grooms, Wrap). /p /li /ul h3What We Offer: /h3 ullipAn autonomous job within a professional and informally organised company /p /li /ul ullipA competitive salary /p /li /ul ullipA lot of room for personal development and ownership /p /li /ul ullipPossibility to work hybrid/onsite, or fully remote /p /li /ul ullipAn employment contract if you live in the Netherlands, Germany, or the UK, or a freelancer contract if you live within one of our approved countries. /pullipAbstraction cannot currently hire remote freelance contractors from Germany, Spain, Italy, France, or the USA. /p /li /ul /li /ul pWe are dedicated to fostering an inclusive and equitable work environment where all individuals, regardless of their background, are encouraged to thrive, and we empower all team members to bring their unique perspectives to the table. /p #J-18808-Ljbffr
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